Unan

Context

This is an excerpt of the project we had to work on in order to get accepted at ENJMIN, the french video game school. This time we had to make a game inspired by the Modulor of the architect Le Corbusier.

My game

Unän is an adventure – action game for one player, in which the player controls Elliott, an eleven years old boy lost in a foreign country.
The game has been thought for the Xbox Kinect and to be played mainly by teenagers and young adults. Child emancipation as well as the father figure are one of the main themes of the game, and the absence of physical violence will also allow young players to participate.
Elliott is lost in the middle of Galinesia, a third world and exotic country. He will have to handle things on his own to survive, protect himself, communicate and find his father.

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